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> I simply do not understand where they're finding people who are willing to work 'crunch' 60 to 75 hour work weeks without overtime to ship a game quicker. There is seemingly a near infinite supply of young, somewhat naive people who can be recruited by video game development studios to do so.

I think you kind of answered your own question. There are a lot more "young and somewhat naive people" interesting in working for a gaming company than your "critical infrastructure project". Sure, many of them may get jaded and decide it's not worth it so change industries, but there is a new crop every year.




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