As an end-of-year treat from the A/B Street (https://abstreet.org) team, we made a game where you deliver presents around Seattle. Instead of focusing on how people use roads to get around, this game focuses on where people live vs where they shop. When zoning keeps these separate, you -- er, Santa -- might have a harder time.
This is a light-hearted response to the idea of 15-minute cities, where people can reach most amenities by foot. We're also building a more serious tool (https://dabreegster.github.io/abstreet/side_projects/fifteen...) to understand how cities could evolve. If you have thoughts about how software can get people usefully involved in that conversation, please let us know!
Everything we're building uses OpenStreetMap, so if you want to see this game or walkshed tool work in your city, open a Github issue. Ideally include public data for land use, like https://data-seattlecitygis.opendata.arcgis.com/datasets/cur..., so we know how many housing units each building has.
This is a light-hearted response to the idea of 15-minute cities, where people can reach most amenities by foot. We're also building a more serious tool (https://dabreegster.github.io/abstreet/side_projects/fifteen...) to understand how cities could evolve. If you have thoughts about how software can get people usefully involved in that conversation, please let us know!
Everything we're building uses OpenStreetMap, so if you want to see this game or walkshed tool work in your city, open a Github issue. Ideally include public data for land use, like https://data-seattlecitygis.opendata.arcgis.com/datasets/cur..., so we know how many housing units each building has.
Happy solstice, -Dustin
Previous HN about A/B Street: https://news.ycombinator.com/item?id=23605048