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Cyberpunk 2077 Removed from Playstation Store (playstation.com)
30 points by awnird on Dec 18, 2020 | hide | past | favorite | 13 comments


This is one of the problems of crunch and tight release dates. Management gets used to deliver thanks to the developers last moment heroic efforts. But I don't think that Cyberpunk fits in a PS4. People are calling for more "optimization" like a magic wand that the developers use to fix all problems. There are limits to what some hardware can do. I hope that improvements can make things somewhat better, but it cannot run a 2020 groundbreaking game into an old PS4.

You need 1 year, so I give you 4 weeks, break encryption but make it safe, optimize this game to run like mostly empty games in a PS4. That's not realistic.

I love this game, it is awesome. And launching it on PS4 without showing images it is a mistake, and probably bad will. CD Projekt Red could have crowned themselves as the best video games company in the world, they got complains instead.


>But I don't think that Cyberpunk fits in a PS4

From watching the game for a while (and seeing people play it on a few years old mid-tier PC's, albeit in lower settings) I'm not sure there's anything in the game that in principle would make it impossible to run on a PS4. IT's been in development for a while, I think before devs even had even access to a PS5.


When they started development the PS4 target was new and the intent was to release years before the PS5. Plenty of games do miracles more on the same hardware. I don't think the PS4 being old was the issue, I think it's the mismanagement you touched on.

Even on the best PC you can get right now the game is just "alright with a few bugs" IMO. There is nothing about target platforms they could have done to crown themselves "best video games company in the world" with this game.


They already changed the bonus structure to reflect the fact that poor quality was due to management failures.


This is a pretty big fiasco for this huge of a release... I think the last time I remember blowback this hard was with No Man's Sky a few years ago. Different situations though (No Man's Sky straight up broke promises about what gameplay was supposed to be like)


That's actually pretty similar. I know there's three "life backgrounds" that you can pick from and they were meant to influence the game much further than they currently do (extra dialog options that are largely meaningless); there's a lot of half- or non-implemented features in the game, that's just getting overshadowed by the fact that it's pretty thoroughly unplayable on roughly half of the platforms they released on


Buggy releases can be fixed and I think it would be completely unreasonable for Sony to pull the game over bugs alone. I'm fairly convinced that the overpromising and underdelivering around features is the reason it was pulled. I can think of several other major releases in recent memory that had as rocky of a start but were patched and became relatively well received.


Welp. Maybe I should just return my unopened PS4 hardcopy to Amazon and wait till next year when I get a PS5.

It was my plan anyway.

Or I just return it and never even consider buying it until maybe 3-4 years from now when it's in a bargain bin.


It's most likely going to be a bargain bin next year, so you might not need to wait that long, lol.


As someone who has purchased the PS4 version to play on a PS4 (amateur) console, I found the game passable, yet "distracting". I've accepted to continue playing the game after the January/February patch.

I am a little confused by the wording here,

> therefore we will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 via PlayStation Store.

Does this mean that anyone who purchased a digital copy gets a refund? Will we retain a license to play the digital game?

Or maybe CDPR/Sony have given up on ever releasing a PS4 (amateur) build of the game that works?


This seems like kind of a stupid thing to do. It runs very well on PS5 from what I understand, does it not?


Once you no longer run into performance issues, you start to run into other things.

Long story short - this game is a crystal clear example of what feature creep does to a project. It's also a good counterexample against the assumed infinite power of the day one patch.


The game is broken in other ways. Sometimes mission objectives don't register, or save game files are corrupted.




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