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I'm doubtful about this. Even though Android uses the Linux kernel, its userspace is completely different; There isn't much overlap in the APIs you can use on Android vs ones you can use on desktop Linux, besides a few things like openGL and syscalls.



I am fully aware of it.

ISO C, ISO C++, OpenGL/Vulkan, OpenMAX and OpenSL ES are certainly available on GNU/Linux.

https://developer.android.com/ndk/guides/stable_apis

Just as Cocos-2dx, Unreal and Unity are, the main engines used on Android games.

However, having 2% of users responsible for 50% of support requests + extra development effort, is what puts GNU/Linux off their plans.


>having 2% of users responsible for 50% of support requests

If you're referring to [1], you might be interested in reading [2] as well.

[1] https://twitter.com/bgolus/status/1080213166116597760

[2] https://twitter.com/bgolus/status/1080544133238800384


I am aware of those tweets, although my remark was based on experience among game developer friends all the way back to the Loki days.




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