My university's network policy specifically banned Doom and other networked games my freshman year because they didn't like network traffic being taken up by games. Apparently Doom had rather chatty netcode as well, meaning that LANs of the era could easily get bogged down if there were even two people online fragging it up.
Game netcode got better, and so did network infrastructure, so in time this ban got lifted. Though part of me thinks that they couldn't actually enforce this ban without punishing half the school. Doom was that popular... at least until Quake came out.
Game netcode got better, and so did network infrastructure, so in time this ban got lifted. Though part of me thinks that they couldn't actually enforce this ban without punishing half the school. Doom was that popular... at least until Quake came out.