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My game won't sell and that's ok (chr15m.itch.io)
24 points by chr15m on Nov 3, 2020 | hide | past | favorite | 6 comments


Hi!

  I bought your game a couple days ago :)

  - The music is excellent.
  - There are some really nice visual touches (screen shake, the expand/fade enemy death)
  - Switching apps on android restarts the game!  Critical blocking issue right there.
  - I did get one random crash (on Android), which meant a restart
  - The intro story could be trimmed by about half :)
  - Move the green "Play" button to the top of the menu.
  - Maybe rename "How to Play" to "Instructions", so only one menu item has the word "Play in it"
  - The inventory system sucks!   Nothing worse than having 6 slots, 2 of which are filled with "+1[2] mitts".  Please implement auto-management for inventory.
  - Most enemy and item names are awesome.
  - A few item names are confusing.  I don't know what "steelcaps are".  They look like boots.  Are they boots?
  - Apparently I can equip mitts or boots, but not both?   Does that make sense?
  - The icon has a laser sword.   Should I start with a laser sword?   Maybe a laser shiv?
  - How many dungeon floors are there?   Please add that to the instructions.
  - This might be crazy for a roguelike, but please consider difficulty levels.  It would be nice for a kid to be able to play through the game without frustration.


Thank you so much for buying the game and taking the time to play it and make these notes. I really appreciate it. I have added a bunch of these suggestions to the issue tracker. Will hopefully have an update out at the end of next week. Thanks again!


The game you are trying to sell is actually overrated by you.I'm suggesting you to add some additional improvements and you will reach your goals. I had same problem while I was promoting my https://casinoshunter.com/casino-games/ in Canada, I'v underrated the competitors and was totaly lost, but after adding some contraption I settled down confidently.


Pretty cool. Plans to make it compiling for macOS?


It could happen, but I don't have the resources right now. Depends on how well the game does on the current platforms.


huh, would have expected that he would give it away for free after that introduction... but it's his decision this way or that. As an aside, I wish something like shareware would have become a middle way between free2play and game-does-not-sell-at-all.




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