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My game idea that I don't have the motivation or skill to start:

2 player co-op. One player pilots a tank with a forward facing gun. The other controls a turret with a big gun, small gun, and grappling hook. Power ups can be grabbed by the hook, as can terrain and enemies. View is top down arcade style. Gameplay is shoot em up style with weapon and tank power ups. Tank would have shields, and an energy system that can be allocated to shields, repair, guns, or engines, in various proportions. Pilot controls this allocation.

Enemies wouldn't use the same formations and paths each run, so you can't learn their patterns. Gameplay could be as fast or slow as you want.

Feel free to steal this idea, or pour scorn upon it. I've had this idea for 35 years now.



I think there's still a ton of good stuff like this to be mined out of asymmetric multiplayer games.


I like the idea. Hell you wouldn't even need co-op at the start if you can implement a decent pathfinding AI and be able to swap between tank/turret. Would even be a bit more depth since you'd have to think about both things and make decisions when to swap.


Not an exact equivalent, but there is some interesting designs to draw from: https://youtu.be/FD5ug5jD-q4?t=44


oooh, that attack where the second player has to time the damage is really cool.

I wish I could keep all the verbs for that sort of game in my head. It feels like every game I completely forget I have an ability, and miss opportunities to use it.

That's probably why I stick to counter strike and it's 5 actions/verbs: shoot, scope, jump, move/walk, and throw. (and maybe buy, but that's getting into the weeds...)

No need to outsmart my enemy when my crack hands can just out-react them ;P


I'm tempted in implementing this idea. But don't be discouraged: you should make this game anyway!




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