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With the kids having remote learning, the school district has them playing this game called Prodigy. It has a really insidious "premium" model that it is constantly throwing up in front of my kids. New dance moves, costumes, all things kids want. I'm tempted to complain about it, the district shouldn't be using apps that push crap like this.



It makes me furious that this kind of dynamic is introduced to a digital learning space at all.

Why delineate between the haves and the have nots? Between the kids with access to disposable parental income and the kids that don't? Why make that part of online life of children at all?


Because there is money to be made, and leaving it on the table is just downright unamerican

/s


Not trying to convince you otherwise, but rather maybe explain some of the rationale for prodigy using the freemium model.

Education is a hard market to break into and build adoption of a new product. Budgets are very constrained or virtually nonexistent... in America some teachers even have to purchase classroom supplies or tools with their own wages.

With that in mind (and maybe other reasons that I do not know), Prodigy took the decision to offer their service to schools and teachers at no cost, otherwise it would’ve been much more difficult to build adoption in that market. It’s very hard to convince teachers, schools and boards to allocate budget on a new initiative, when they are already spread so thin.

Now to build a service like prodigy, it takes game artists and developers to build the game, web developers to build the website and teacher dashboards, teachers to build the prodigy math curriculum, and then all the supporting teams too; data scientists, product owners, testers, operations, etc.

They either need some sort of investment or revenue stream to make the company run; and this is where they adopted a freemium model.




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