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You've just inspired a dive into documentation. I do GPU architecture research and reading this was exciting. Thanks.


Awesome! I'd really suggest Martin Korth's fantastic documentation in that case. In a lot of ways it was better than even the official docs given to developers.

https://problemkaputt.de/gbatek.htm


https://www.copetti.org/projects/consoles/nintendo-ds/

This guy has articles about most of the major consoles from the last 30 years, I find them fascinating to read even though much of it goes over my head.




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