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This would require storing type information in a symbol, would it not? Either via mangling or some other method.


Yes. I proposed a method without mangling, but I suppose there isn't any reason why C couldn't use mangled names.

It also isn't a requirement that C++ use mangled names. Other ways of carrying the type information are possible. I like the idea of a reference to DWARF debug info, which C++ is already using to support stack unwinding for exceptions.


> It also isn't a requirement that C++ use mangled names.

Overloading requires the type information to be part of the symbol "name" (ie, whatever is used for symbol lookup and linking) wether that is a mangled string or more complex data structure.




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