So the hot trend this month is 3D virtual worlds that are embeddable on web pages, namely Vivaty and Lively. As someone currently working on a 2D virtual world, naturally I was a bit concerned. Luckily, these offerings are half-baked, spotty in platform availability and customization. However, it may only be weeks before these issues are cleared up. Their mere existence is a real motivator for me to release.
So, is there a market for 2D virtual worlds that span the web? And what types of people would choose 2D over 3D? How do I cater to them?
By the way, despite the existence of these other worlds, only Google's Lively matters. None of the others have any ACTIONABLE advantage over Google's, so Google will win. Consider Google Video vs. YouTube. YouTube had several actionable advantages, the biggest of which was the ability to capitalize on copyright infringement. So YouTube won the 'eyeballs' war, and Google had to buy them. I know, it also doesn't hurt when dad-in-law is a big shot in the Valley, but give credit where it is due. The decision to ignore IP law was decisive in YouTube's case. VWs don't have the ability to take advantage of copyright infringement in a similarly simple fashion, so in this case Google wins. If you can think of an actionable advantage then use it. That said, many have thought long on the subject and come up with very little.
The other VWs are, at this point, deciding whether to try to find a niche, or whether they want to enter the pool of VWs that will try to get bought by Yahoo. If you want to enter the 'get bought buy Yahoo or Microsoft' sweepstakes, then write your 3D engine using DirectX. Bonus points for utilizing DirectX 10 ONLY features. Of course, this means you won't be able to compete against Google. It's get bought . . . or bust. If you want to find a niche, then you had better become a game designer, and quickly. What Google's entry does is ensure that, in the future, consumers will be paying only for the gaming components. The 'stand around and talk to people' part they will offer for free. Also, I am 99% certain, that the typical microtransactions will be free as well. You know, the dress your avatar in snazzy clothes, get that cool car, and get that outdoor pool for your penthouse apartment stuff. They can do this because they have advertisers to pay for it. So your niche will need to be a game that people are willing to pay for. Think teenage boys, currently under-served on the web. Look at Jagex and RuneScape.
'To be certain you take what you attack . . . Attack only that which is undefended.'
-Sun Tzu (Military Adviser to the Emperor of Wu)