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Yup, I'm hoping to get into more complex stuff the more I learn.



Great writeup. Looks like you've got some predisposition to programming since you've already learned a whole lot in a short timespan. Hopefully, we'll see some original indie hits from you in another six months or so.


Have you tried reading other people's code?

There's Knuth Literate Programming version of the classic Adventure [0] which you can read almost like a novel, and the source code for Spelunky [1] has also been released [2]. (I don't know whether Spelunky has good code, but it's a good game.)

Good luck!

[0] http://www.literateprogramming.com/adventure.pdf [1] http://www.spelunkyworld.com/ [2] http://spelunky.wikia.com/wiki/Source_code


Spelunky is made in Game Maker, which lets you script on top of a pre-existing engine and IDE. It's hard to apply to "bare-metal" coding.

I would point to open source games such as Nethack, Stepmania or Battle for Wesnoth for some ideas.


Nethack is probably a mess. Battle for Wesnoth sounds like a good idea.




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