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Some video games that explore the human condition and could be said to be Art with the capital A:

The Stanley Parable (deconstruction of what it is to play a game. It starts with a third person narration of your character being at work, pushing buttons all day without being quite sure why, and proceeds into multiple endings that deconstruct reality in quite creative ways that sometimes break the fourth wall)

Braid (Mario clone, but you can rewind time and there's a story line that riffs on the old Mario memes but uses them as a metaphor for the atomic bomb)

Dragon Age: Origins (DnD based game with excessively fiddly combat but a fairly massive branching story line, asking the user to make many moral choices, with outcomes ranging from mostly happy to everybody dies)

Portal I and II (notable for their sci-fi dystopian narrator GlaDOS, who is voice acted by an opera singer who plays a computer that has gone insane)

A lot of what computer games do as an art form is fundamentally different than other genres - their chief advantage is interactivity, which is something we haven't known what to do with in art very much prior to this, other than a handful of plays that break the fourth wall.

This interactivity allows for experiments in the concept of community and alternative models of fairness and social status. The reason I still would qualify these as art is that they are exploring these spaces in a non-systematic and intuitive manner rather than an academic one.

This puts MMOs at the top of the medium as an example of what games can do to explore the human condition. They can be life-consuming and addictive, but they explore alternative identities, economies, and social systems in a way and on a scale that no purely intellectual endeavor detached from real economic and political consequences has ever done before. As to what we take from this, I'm not sure other than World of Warcraft has taught me how naive libertarian economics can be given how completely a player was able to take over the entire server economy on one server by just buying low and selling high until his economic advantage was sufficient to control the market.




Yeah like I said in another comment, I'm really not trying to deny the validity or value of individual games or anything like that. Portal is brilliant, and I really liked DA:O (though not quite as much as Baldur's Gate or Pillars of Eternity). I just think that the Shakespeare of the video game medium, whatever form that would even take, hasn't been born yet.


Portal may be ok puzzle, but I just really fail to see that as some kind high art equivalent. I mean, it is fun for enough people for me to be sure it is something valuable, but calling it "exploring human condition" would be a massive stretch.

It is enjoyable puzzle that was big deal when puzzles like that were rare. But it is not a game you will show next generation of children so that they learn something about human condition or some such.


Yeah, that's fair. But I'd put it in the category of like sci-fi movies (she's obviously based on Hal from 2001), and Portal 2 has movie-equivalent levels of storyline.

I think it's an art form in its infancy, and that different arts have different levels of both time spent and depth of understanding gained by taking them in. How much does a painting teach you about the human condition?


Most paintings don't, but that standard came from top thread and not from me. Imo it us ok for majority of them to not be that special.

Most paintings are ideally fun to look at and then get forgotten. Others have some practical purpose (showing war at the time with no photos, celebrating personality for propaganda purpose etc) or are simply moving craft to higher level.

The human conditions ones were the ones in what I called practical category. For example when I was reading about John Brown, that famous painting of him helped me to keep in mind the personality. I have some more examples like that but way more obscure.

I think the best of contemporary writing (whether fun or human condition level) is in movie series. That is format that is currently at the top, having the most complicated and touching and what not storylines. None of that was possible before streaming services.


Yeah, that could be. It's a young genre and I think that paintings from before perspective became systematically understood are super awkward. That's a cool thought. I'm totally okay with blowing some hours to experience the Hamlet of games.


> I just think that the Shakespeare of the video game medium, whatever form that would even take, hasn't been born yet.

But Hideo Kojima was born years ago...




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