Sure. It's honestly not even a stretch. Any studio that depends on UE4 to deploy to Apple hardware would have been affected if the injunction did not go through. If Epic doesn't have access to tools for UE4 or even just Fortnite (which is used to test UE4 in the wild), that means we have to spin up an internal team dedicated to the maintenance of iOS/MacOS features. People underestimate just how vast the surface area is for a game engine interoperating with the platform, and all features currently in progress would need to be manually ported/tested (file i/o, rendering, audio, networking, changes to the store API, notifications, etc). It's monumental and for many studios, not something anyone budgeted for.