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That's only half of the story. Apple threatened Epic to block the Unreal Engine completely, that's what the article discussed here is about.



I don't think that's correct. They were threatening to block Epic's developer account, which would make future engine releases difficult.


From a comment by onion2k in another thread:

> This is a quote from the letter that Apple sent to Epic;

>> If your membership is terminated, you may no longer submit apps to the App Store, and your apps still available for distribution will be removed. You will also lose access to the following programs, technologies, and capabilities:"

>> [...]

>> - Engineering efforts to improve hardware and software performance of Unreal Engine on Mac and iOS hardware; optimize Unreal Engine on the Mac for creative workflows, virtual sets and their CI/Build Systems; and adoption and support of ARKit features and future VR features into Unreal Engine by their XR team

> That is a statement that Apple made saying they will stop all help they give to Epic getting UE running on all Apple hardware. With the other stuff in the letter it makes it very clear that the problem is not just one for Epic Games, but all of Epic.

> You can read it yourself - https://cdn2.unrealengine.com/epic-v-apple-8-17-20-768927327.... (Apple's letter starts on page 51 of the PDF)

Source: https://news.ycombinator.com/item?id=24269719

So they seem to be very specific and specifically call out work on the Unreal Engine.


I think you're missing the largest part of that, though, and that's what makes your statement incorrect. Apple is not blocking anything that Epic can do with the Unreal Engine. What they're threatening is to revoke the assistance that Apple has always provided Epic as a partner. When WWDC and other presentations roll around, Apple always has presentations from Epic on new games that are coming out. That partnership has, in the past, included early access to dev tools and frameworks (like Metal and ARKit), direct access to engineers at Apple who help Epic optimize their software for Apple hardware, and also a direct feedback channel for licensed developers using the tools that Apple and Epic developed together. Apple is saying that, by violating the terms and losing their developer license, Epic would also be losing this partner access. After all, how can you partner with someone that's actively working against you?

So, to be clear, development for the Unreal Engine would absolutely be impacted but that is not the same thing as "blocking Unreal Engine". Apple can't block the Unreal Engine as a whole since developers license that separately from Epic.


I think this is the more pertinent bit of that email:

> You will also lose access to the following programs, technologies, and capabilities:

> All Apple software, SDKs, APIs, and developer tools

If Apple had carried out that threat (which this injunction prevents), it seems like Unreal's development would have come to a halt, as Epic employees would no longer be able to legally use XCode etc. I suppose they could have kept writing code in a text editor, but there would have been no practical way to test it.

Source: Exhibit I https://www.scribd.com/document/473210410/Email-exhibits-fro...




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