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Except you can't get your game on the shelf without Microsoft's explicit (contractual) approval, and (of course) paying them a royalty for each copy sold.



What cut does Microsoft take on IAPs? I think this is the main issue at stake here— the fact that apple takes 30% from IAPs too, and that you can only use Apple's systems to receive IAP payments.


They take 30% as well.


You can’t even make an app store viewers which just links to the iOS app store but with better search/discovery since that is against app store rules.


Isn't that a different argument?


What argument is that?

If the problem is Apple doesn't allow you to sell apps without going through their approval process, Microsoft does the same.

If the problem is Apple doesn't allow you to sell apps without collecting a commission on each sale, Microsoft does the same.


I find shifting arguments fairly repulsive. I'm sorry if that offends you.

8note made the point that you could buy games from other stores. It's a narrow point. Why would you reply to that person (in particular) about a digital protection issue that has been prevalent in consoles since the NES introduced it in 1983? Why not start your own thread about that issue?

Do you expect him to support a point he did not make? Because it sounds like you are assuming his point of view on digital protection would be different than yours.


I think you've misunderstood the point. Do you think if Apple permitted apps to be physically sold in stores, but still took their 30% and required apps to be approved, that everyone would be happy?


Is it? You have to pay a Microsoft tax to sell anything that functions on the Microsoft device. Is it different because the fee is structured somewhat differently?


Please see my response to nodamage.




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