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This may be a bit of a tangent, but does anyone know how to implement a redux-like pattern in C#?

I think i've seen clean implementations in F#, but not in C#. The only thing that prevents me from fully embracing Unity is not knowing how to do pure function reducers with a single store. That, and an aversion for everything being so class-heavy. (My favourite languages these days are elixir and typescript)



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