This may be a bit of a tangent, but does anyone know how to implement a redux-like pattern in C#?
I think i've seen clean implementations in F#, but not in C#.
The only thing that prevents me from fully embracing Unity is not knowing how to do pure function reducers with a single store.
That, and an aversion for everything being so class-heavy. (My favourite languages these days are elixir and typescript)
I think i've seen clean implementations in F#, but not in C#. The only thing that prevents me from fully embracing Unity is not knowing how to do pure function reducers with a single store. That, and an aversion for everything being so class-heavy. (My favourite languages these days are elixir and typescript)