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If you read more about it, the people accusing him and calling for the game cancellation are NOT the clients of the gamedev. Since I am in that field more or less I know why the distancing from him was necessary, and had nothing to do with the buyers.

The other thing is, the accusation (it was a single one in fact) was flimsy, the accusar have accused a lot of other people over the years and made some weird claims (like claiming she murdered a person in an alleyway)

I said twitter mob because it was a twitter mob, literally, outsied twitter he was not that bashed, it was only on twitter that there was a huge storm of people bashing him, mostly people that weren't going to buy his game in first place.




Maybe we are talking about different incidents then because the one that comes to mind is Alec Holowka, where there were multiple instances of abuse and his own sister believes he did what he's accused of. Those who fired him specifically state it was not because of a "single flimsy accusation", so I guess you're talking about something else?


The Twitter Mob aren't customers or fans. They are a vocal minority of perpetually outraged busybodies that just want to control everything.


Well in the case I am referencing specifically the people involved wrote a very detailed rationale for their reaction and specifically noted their choice was not due to appease a mob (https://www.reddit.com/r/NightInTheWoods/comments/cxqjp8/end...)

But in a general sense I don't see why you assume that the "mob" are not customers or fans. How does "cancel culture" even work if the actual customers and fans maintain the same level of sales? What is the mechanism by which public pressure causes a "mob" to exert control over a company's decisions?




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