> I just started working through the rust hello world. I was shocked that I had an exe in around 0.2s.
It's not everything. It's projects that use a lot of monomorphized generics, or compile-time macros, etc. And to be sure, this situation is improving over time - as new generics-related features are added, hopefully more of the redundant code that gets output when using these features will simply be cleaned up automatically, without adverse impact on compile times.
It's not everything. It's projects that use a lot of monomorphized generics, or compile-time macros, etc. And to be sure, this situation is improving over time - as new generics-related features are added, hopefully more of the redundant code that gets output when using these features will simply be cleaned up automatically, without adverse impact on compile times.