Removing unused code is a long solved problem. For example, when you compile and link a C program that uses a library, you can make the executable contain only the functions that you used, not the whole library. Similar tools exist for JS.
Exposed data isn't the only way functions interoperate. For example, a database library can give you an opaque connection object which you can pass to other code in the library. Sometimes that object will have parts that are visible to other code in the library, but not to you. Similarly, a UI library can give you UI objects that play nicely with other code in the library, and so on.
> For example, a database library can give you an opaque connection object which you can pass to other code in the library. Sometimes that object will have parts that are visible to other code in the library, but not to you. Similarly, a UI library can give you UI objects that play nicely with other code in the library, and so on.
Right, and all those objects are consumed by functions of that “library”, so you just refer to those functions in your import statements and have build system take care of fetching them for you. No reason to download every single artifact the library provides to achieve that.
Why bother with stripping if you can not bloat your app in the first place?
It's a non-problem. For example, three.js (a library that covers all your 3D rendering needs) is 600kb minified. You download it once and drop it in your project. Update it every month if you want, or keep using the same version, it won't break. Doesn't have any transitive dependencies either. If you don't need all its functionality, tree-shake your project at build time. A small set of such libraries can cover everything your project needs. The whole affair is trivial.
Though if you come from a "many small dependencies" culture, things look different. You'll try to cobble the same functionality from twenty libraries, each of which uses twenty others, and not the same versions. Soon you're asking for optimization - how to make download size smaller? How to build a whiz system for versioning and dependency resolution? Maybe some clever hashing and caching will help? But if you'd used a small set of comprehensive libraries from the start, none of that would be needed.
Exposed data isn't the only way functions interoperate. For example, a database library can give you an opaque connection object which you can pass to other code in the library. Sometimes that object will have parts that are visible to other code in the library, but not to you. Similarly, a UI library can give you UI objects that play nicely with other code in the library, and so on.