> But if Epic is successful in building out its ‘flywheel’, it will even more dramatically reshape the digital world - from data and privacy rights, to emergent technical standards, the distribution of profits, and the very ways in which humans work and relax.
Give me a fucking break from the bullshit please!!!
The article is a reasonable summary of Epic's accelerating ascent, but little factual inaccuracies littered throughout smell like investor hype and some bits of tortured prose stink of advertising copy.
The whole thing feels like it was written for investors who want to know just enough about a topic to pat themselves on the back for the 'value' their decision making will bring to a related enterprise.
Agreed. An example of this would be the mention of rival engine Unity in part 6:
"But Unity, the most widely deployed engine for small/mobile games, deploys a flat “per seat” fee for its engine. As a result, for users with a Unity Pro license, even a game with $1,000 in revenue would generate revenue for the company."
This is inacurrate, in fact Unity previously waived these fees for the first few thousand dollars of revenue earned, and with their current plan it looks like licencing is free of charge for dev generating less than 100k/year.
Great series, really liked the exploration of their flywheel and I wish there was more writing like this about other companies and how they are poised. Unreal's moves into the movie industry and their detail-focused engine upgrades recently have been the most surprising but compelling strategic pieces they've recently added
Give me a fucking break from the bullshit please!!!