Does the Hand Tracking API allow for tracking other objects? In particular, could a long straight object be tracked as a pointer based on tracking two points along its axis? This seems like it would be computationally easier than tracking hands, and would open up a lot of possibilities for using real world objects as props within the VR environment.
I imagine some kind of VR tracker for the Quest will come out eventually. Something like the Vive trackers but smaller. Agree, it would open up all kinds of interesting applications.
They could be wildly successful if instead of $100 pucks they could just sell $1 stickers that you could attach to whatever you want. With enough of them you could probably use it to aid scanning in geometry of real world objects
Not at this time, hands only. I imagine it might be difficult to distinguish a pointer from other straight lines in the room, hands are a little more distinctive.