Once the head of Tech Support from Boulder showed up during lunch hour and saw me playing, and says "You guys play too?!" - so then we each shifted lunch hour by half an hour and had cross site fun.
I will say that it was by far the best and most effective social engagement thing that existed cross organization on each site, and between sites. Well that and the free bagels and espresso machine.
It's easy to think that TF2 "streamlined" the experience by removing bunny hopping and grenades, but honestly, whenever I try to go back to it, grenades are just annoying. They render much of the well-tuned class distinctions obsolete when even the medic can blow you up
The scout class itself was actually rarely used because the medic was significantly more dangerous!
I was surprised they didn’t bring the virus/infection mechanic back from TFC for the medic class.
Action Quake 2 and CS through 1.6 offered similar opportunities to make good friends, but TF was the advent of that for me.
If anyone has in Australia wants some aq2 /q2 action, I’m in.
Come say hi, the new AQ2PRO client is really quite good.
Is the 'main' aq2 discord.
Every time you gibbed someone you could pick up their head, and run around with it attached to to you until you 'dropped' on a specific spawn point to score. You could run around with up to 6 heads attached to you in a 'chain' - if someone gibbed you, they could then pick up all your heads.
Very tactical, and lots of fun!
> Objective is to possess the ball (which is actually a skull) for the longest amount of time.
Miss TFC/Unreal Tournament style CTF communities, but I'm not sure there's anything left aside from obscure discord communities that occasionally throw together a few matches.
ETF (Enemy Team Fortress) also has a discord and people who seem to be developing/porting things, but I can't find a webpage :/
What I miss the most are rocketjumping maps. I spent so many hours on those servers but it seems most of the maps are gone from the historical record.
Actually looks like I already have about 32k of them zipped from one of my mirror runs. Roughly 195GB, with most of it being CS 1.5 maps. I'll get that upload started. I've got somewhere around 1TB total though that I need to eventually get uploaded.
There might be an overlap with what you have. I could see what I have and release it out there if others will find it useful.
I remember with skulltag/doom there was an auto-wad downloader that would find the map for you if you didn't have it. I wonder if there is a want for something similar or a searchable database for all of these old maps for twenty year old game mods.
Perhaps 99% of people are content with fornite/etc. and don't want to bother spinning up old games no one cares about.
Yes, it's nostalgia too, but it was fun to have a sense of shared culture. Fragmentation has its downsides. I'm not sure how to have the cookie and eat it.
That channel had some pretty hilarious bots also.
You're assuming things have changed when they really haven't. In fact, there's even more of a shared culture around gaming these days because gaming is mainstream and ubiquitous.
Go to r/gaming and you'll see people talking about the same popular games.
Besides, when I was a kid, odds were nobody knew what games I was playing because nobody but a tiny minority played games. I just learned to not talk about gaming. Gamers have it much better now.
I never got into team fortress from quake days, but I did get into team fortress classic.
One of the best frag videos for tfc is Last Dinosaur 2:
Apart from the final rendered quality (not exactly a 4k video) I think it still holds up, really good frag video.
1. I downloaded the game and unpacked it. It would not start. Debugging reveals a dependency upon libpcre.so.3. This is not packaged (obsoleted by libpcre2). I hacked around the problem by making a link to libpcre.so.1. Imagine someone who is not a programmer, would he be able to figure that out?
2. I ran the game and go into the options menu. The text is so small it is almost unreadable and there is no way to make it bigger. We Quake players are all old farts now who more often than not have deteriorated vision.
3. I got the server list and attempted to join an empty server with low ping in the neighbouring country so I could experiment a bit. The game proceeds to download lots of files at 7 kB/s with no indication of overall progress. After four minutes of waiting I cancel out.
4. I find the menu to host a local server. Running it errors out in the console: something something DM4 not found.
5. I decide to write up what happened to HN. I quit the game. Gamma settings for the desktop environment are messed up.
As for the server, we run servers around the world including FortressOne in the title. These should work well, there are a couple of older community servers which... Literally are from the last millenium.
Of course, people didn't have to wait from 1996 to 2020 to actually play it.
Here's a good video showing the mobility and skill involved in using all the weapons at once: https://www.youtube.com/watch?v=XhzK5fL1mj0
Here's some of the maps that were common: http://www.bosskey.net/q3a/maps/standard.html
video - https://youtu.be/kfcoMgETDaI?t=354
2008: Clan arena is the most popular game mode in Quake Live
2020: Check our our new game mode!