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thank you. I usually share open source code (maybe I'll share this editor too, when it's more mature), but now I'm trying to get some action on my YouTube channel.


I totally get it, honorable job with your channel. We all have our projects and when they get attention it helps and motivates us and if it's for-profit, can help generate us revenue to live off of.

As someone who's never heard of you before now, if I may offer some suggestions that may help you to expose your content to newcomers like me. Of course, take this with a grain of salt, I'm a random internet user but I felt I needed to take the time and write something nice and (hopefully) encouraging to brighten a stranger's day in this coronavirus pandemic. :)

- The name of your video could be improved to help searchability. You use "Tile Map Editor - Part 4 (designing a tile map)" and I see why you might choose that, it's a Tile Map Editor for 2D games. However, when I am on Youtube, I'm more inclined to search for "How to create 2D game tile map" or "Create a custom 2d game tile map".

- I happened to watch a few of your videos and noticed that you are working on this in your free time after your full-time job. Totally get that, I'm writing budgeting software in my free time, it's hard to find time. In my experience, when I find a video that's more tutorial-esque, I find it helpful for voiceovers and shorter segments that I can digest. When I don't feel I can pause the video without missing something, it's hard for me to keep my attention on the whole video.

- Do you have a landing page or website? I was hoping to find a link to that in your description on Youtube where we could read a little bit more if we didn't want to watch videos, or if you were using any software/tools you wanted to share on Github with others. I know quite a good portion of the HN audience enjoys seeing new code projects and I think yours is worth sharing with the community too! Likewise, sharing a github link in Youtube or vice-versa is good cross pollination.

- You seem to be moving your mouse a lot for the brush feature :), have you thought of click-dragging over a set of squares to create a brush that way? (They all seem to be contiguous anyway in the sprite map, right?). All of the squares you click-drag over would be in the brush. Otherwise, maybe you could hold ctrl + click on all contiguous squares (and a separate button to save those squares as a brush preset).

- Are you designing these sprites yourself? You do a good job, much better than I could ever do - I wish I could draw that good.

(I guess I _did_ have more to say, aha)


no, the sprites are from a fellow name Kenny (who is famous for his work) you can see him at https://opengameart.org/users/kenney

I used other tile sets from him before, specially on my isocity (my most liked project so far) github.com/victorqribeiro/isocity

after people like isocity so much, I've been giving my old games some attention in hope to launch them. so, as I working on some game I have decided to make the tile editor you see on this video. there are many things that I would like to implement and keyboard shortcuts are among them.

I have to click each tile to compose a custom brush cause tiles are not always near each other or in perfect sequence. so I need create a place holder and define in which place goes which tile.

I'm horrible at YouTube, I don't see myself asking people to like the video and subscribing, but I do like to show what I'm working. So I'm trying this style of video. I have tried tutorials also. Anyways, thanks a lot for the comment.


Thanks for the link! I suppose now I'm a bit more familiar with him.

I gave it a star!

Ah, I did not know, now I do.

I didn't mean to be harsh or off-putting. I'm sorry if I came off that way. I do honestly hope you continue to do what you love and pursue it; if I ever get into 2D development I'll remember your content. God bless!


you weren't harsh at all, I really liked that you took the time to write. and I'll be thinking in what you said when doing my next video




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