From TFA: "We reduced core Messenger code by 84 percent, from more than 1.7M lines to 360,000."
Sounds like not only did they make the app quicker and lighter, they improved code maintenance too. If the android app is as the same size as the new ios messenger app, they'd still have less code to maintain than the previous ios messenger app.
How in the name of everything did they manage to write 1.7M lines of code for a messenger app? That is an astonishingly large code base! We're talking about an instant messenger app with heaps of features, having a LoC footprint 3.5% of the size of modern Windows.
> Since then, we’ve added payments, camera effects, Stories, GIFs, and even video chat capabilities
Simple: they added tons of crap nobody care. On this list, I only use video. Messenger is valuable because of the network effect, but feature wise 2003’s MSN was good enough.
That's not true, the application, whether you like or not, it full of micro-interactions, well-done animations and transitions, features like the payment or stories, you can take photos directly from the app, etc.
With that many features, it doesn't surprise me that the previous codebase was 1.7M LoC. Sure if you count only the messaging part, I'm fairly certain that the LoC is way lower than this.
It doesn't make sense to compare the number of LoC of messenger to the number of LoC of software like Postgres because Postgres tries to be good at 1 thing and messenger tries to have a ton of features with good UI and UX.
I don't like many of their features (I'm not using the stories or the payment), but some of my friends do and you have to recognize the work that the messenger team did to make them work that well.
One of their points in the article was how they've decided to use more of the native OS interfaces instead of implementing their own versions (!!). For instance, using the OS's native threading library instead of writing their own. So, the number of LoC kinda start to make sense when you think about them re-implementing some not-trivial chunk of an OS's native functionality.
I've never felt the need to justify my own existence. There's always been a longer backlog of work than my teams would ever get through and managers who appreciated the work getting done.
Another plausible explanation is lack of code re-use and reinventing the wheel because you don't know someone else solved the same problem. Also correlates with number of engineers.
I had the same question... And that's not counting LOC on the server. And all of this is for... glorified text messaging, right? I don't use FB so I could be missing context or features.
I wonder how this will effect Lite. I use it over Messenger strictly to reduce bloat and get an app with the bare essentials of chat and calls fol friends that refuse to use Signal.
Sounds like not only did they make the app quicker and lighter, they improved code maintenance too. If the android app is as the same size as the new ios messenger app, they'd still have less code to maintain than the previous ios messenger app.
See also: this other comment - https://news.ycombinator.com/item?id=22468036