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I would say that the main points are performance, access to hardware apis, and - the most ignored one - ease of install.

There is no familiar way for users to install a web app (unless they are a bit tech savvy). My uncle adds favorites to its home screen to go to web pages, he knows that, and its impossible for him to think that a website is a website and if you add it to the home screen "turns out" to be like an application.

If a clearer interface was provided in the mobile phones, something like identifying webapps with a meta tag, or something, so that the phone could know and offer the user to install the app, the barrier for mobile webapps adoption could be lowered a lot.




Thanks for the feedback.

I agree that "installing" an offline web app on something like the iPhone is a bit odd - largely because there is very little you have to do. You can just install it as a Bookmark or on the Home Screen (where it can have it's own logo etc. - like a normal app).

I'm more targeting getting structured (or semi structured) data onto a mobile device, possibly make the content editable and allow changes to be sync'ed back to the server to be shared with others or collected via an export or API.

e.g. I can take an Excel spreadsheet, turn it into an offline HTML 5 app, allow users to edit the data, sync all the changes and export it back out as a modified spreadsheet.


It's a no brainer to wrap a web app into a wrapper and publish it as a "native" app, too, so that it appears in the app store.


Apple usually punts this right back out at you as a "web clipping"


I missed that - so there are rules against "web clipping" now, too?


Don't know. I'm guessing its a subset of the "limited functionality" part of the rules.

Call apple, ask to speak to developer relations. It's what I do.




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