How does this relate to established models of interactive fiction?
In particular:
Multi-user Dungeons (freestyle, text-based interaction, e.g. DikuMUD and similar)
Visual novels (heavily guided, text+image, with some interactivity, e.g. NScripter)
Adventure Games (freestye, graphical interaction, e.g. SCUMM and later)
Looking from the sparse documentation, it looks like a cross-over of MUD scripting and 70s style story grammar/plot-point based narration. Is that the idea?
Text adventures and other subgenres of interactive fiction do share a lot of common subproblems - creating basic immersion (by storytelling and/or imagery), interaction with the non-living environment, interaction with non-player characters. Different subgenres find their own solutions to each subprobem, often trivializing some parts to improve the treatment of others, but a novel approach to any of these problems can potentially be interesting for multiple or all sub-genres.
In particular:
Multi-user Dungeons (freestyle, text-based interaction, e.g. DikuMUD and similar)
Visual novels (heavily guided, text+image, with some interactivity, e.g. NScripter)
Adventure Games (freestye, graphical interaction, e.g. SCUMM and later)
Looking from the sparse documentation, it looks like a cross-over of MUD scripting and 70s style story grammar/plot-point based narration. Is that the idea?