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Flick = 1/705600000 Second
(
github.com/oculusvr
)
25 points
by
dgellow
on Nov 26, 2019
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2 comments
dylanjha
on Nov 26, 2019
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[–]
An article about that explains some of the details for a layman was posted yesterday
https://news.ycombinator.com/item?id=21633500
kozak
on Nov 26, 2019
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I can't believe that humanity is getting stuck basically forever with those 1000/1001-division frame rates. Instead of purging this complexity, everyone seems to be adopting it.
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