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Flick = 1/705600000 Second (github.com/oculusvr)
25 points by dgellow on Nov 26, 2019 | hide | past | favorite | 2 comments



An article about that explains some of the details for a layman was posted yesterday https://news.ycombinator.com/item?id=21633500


I can't believe that humanity is getting stuck basically forever with those 1000/1001-division frame rates. Instead of purging this complexity, everyone seems to be adopting it.




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