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Yeah, AAA game development is 99% Visual Studio. Usually multiple versions of it depending on the platform. We just upgraded from 2015 to 2017 at our studio, which required a decently large refactor of some core utilities.


> We just upgraded from 2015 to 2017 at our studio, which required a decently large refactor of some core utilities.

Were these utilities custom tools built for the IDE or the actual application code you were/are developing?




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