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> The reason their is a prompt in most games is that their is no universally excepted way to undo something in games. It's become accepted to have a confirmation box.

Honestly, how many actions in a game does it make sense to undo, unless you're playing Prince of Persia: Sands of Time? I'm a big proponent of 'make everything undoable' but you are stretching it way beyond its use here.




Sim City could benefit from Undo.


Um... I didn't even come close to suggesting what you said. You inferred things not even remotely close.




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