They talk about macOS, "a platform not used very much" (despite there being over a 100 million users the last time someone counted), not "[all] platforms that use Metal" which also includes iOS/iPadOS and tvOS.
> Still, the lack of support on macOS made it unappealing. Having to write a Metal backend to support this OS is a lot of effort for a platform not used very much.
It seems with MoltenVK, Vulkan would use Metal anyway?
> MOLTENVK GOES OPEN SOURCE
> However, today, in a completely unexpected turn of events, it seems Valve has found an arrangement with the developers of MoltenVK (the commercial and proprietary Vulkan over Metal wrapper), ported Dota 2 to it, and got it open sourced.
> It seems to be a mostly complete Vulkan implementation that runs on macOS and iOS. This pretty much lifts the only barrier we had for moving Godot to it.
Yes and that is the last they’ve said about metal support. Mixed signals about its importance. It’s unclear how important it is to the godot development team and if it isn’t important it might simply not happen.
> Still, the lack of support on macOS made it unappealing. Having to write a Metal backend to support this OS is a lot of effort for a platform not used very much.
It seems with MoltenVK, Vulkan would use Metal anyway?
> MOLTENVK GOES OPEN SOURCE
> However, today, in a completely unexpected turn of events, it seems Valve has found an arrangement with the developers of MoltenVK (the commercial and proprietary Vulkan over Metal wrapper), ported Dota 2 to it, and got it open sourced.
> It seems to be a mostly complete Vulkan implementation that runs on macOS and iOS. This pretty much lifts the only barrier we had for moving Godot to it.