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Apple created OpenCL and donated it to Khronos.

The point of the trash can Mac Pro, was to use OpenCL to leverage two mid level GPUs as a cheaper and higher performance alternative to one high end and expensive GPU.

Developers never really adopted OpenCL, and the whole idea was dropped.



Plus Khronos, as usual, was too C focus while Apple wanted to go into another direction.

Note how all proprietary shading languages are actually C++ dialects.

Only after loosing to the multiple language CUDA eco-system did Khronos start discussing about supporting C++, and even today it isn't as if OEMs are racing to bring SYCL drivers into the market.




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