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I think that the big paradigm change is not for game consumers, of course GoW is both more expensive and has a very rewarding gameplay for almost every player.

The big paradigm change here, is for people who want to create videogames.

If I want to create games, I probably will send resumes to all big videogame companies and call it a day. But minecraft has shown me that doing indie game development is a much more rewarding path, both in terms of money and in the feeling of accomplishment.

So lots of brilliant programmers that could have ended making money for the big-budget AAA franchises will probably start making money for themselves.




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