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Is there some kind of legitimate reason it has to work this way that this workaround takes advantage of, or is it just an oversight/bug?

How you're describing it it sounds like they only block the first sound you try to auto play - if the latter is the reason then that's really surprising.




I can’t think of any legitimate reason, but it’s not impossible to imagine an unintentional bug like a race condition or flawed logic causing this.


It's not impossible to imagine but it is surprising. Just seems like a very obvious test case. Try once. Try again.




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