> And from the screenshots, it becomes clear that “hi-res” is a term whose definition varies with the state of technology at the time:
"Hi-res" has a specific meaning in the context of an Apple II, referring to its 280x192 pixel mode with artifact color (or in this case 280x160 with 4 rows of text.)
>Penguin Software’s The Complete Graphics System—a set of drawing and shape tools for programmers was $119.95 ($330ish).
A modern state-of-the-art graphics engine like Unity 3D will set you back $1500. Though for 2D games you can get the desktop version of GameMaker Studio for $100.
"Hi-res" has a specific meaning in the context of an Apple II, referring to its 280x192 pixel mode with artifact color (or in this case 280x160 with 4 rows of text.)
>Penguin Software’s The Complete Graphics System—a set of drawing and shape tools for programmers was $119.95 ($330ish).
A modern state-of-the-art graphics engine like Unity 3D will set you back $1500. Though for 2D games you can get the desktop version of GameMaker Studio for $100.