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Yes, they manged to carry over essential design elements into their land based setting: there are no stationary bases. You have a huge, unique carrier vehicle instead of a mothership. The harvesting mechanics are almost identical. The biggest difference really is the terrain. The game has an easier time shaping the challenges by making use of terrain. In space, breaking the uniformity of the map was more challenging and the original Homeworld series didn't do too well in that regard. Finding in-universe reasons to make space non-uniform is apparently hard. There are resource spots and regions which affected ship systems, but that's it.



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