Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I think you're mixing up 3D like you get with stereoscopic glasses and the freedom to move in 3D (versus, say, 2D Donkey Kong or Pac Man).

Fortnite, Minecraft, Call of Duty etc. are (largely) presented on two dimensional screens



In the particular sentence I was refering to the context seemed to be retro 2D games vs 3D games (from Doom to Forenite). It was not 3D games on 2D screens vs 3D games in VR or at least that's how I took it.

Even if it was about 3D on 2D screens vs 3D in VR, VR wins in almost every case (except market share, haha). Put a non-gamer in a well designed 6DOF VR game with hand controllers and they'll pick it up immediately because instead of having to learn how to control the camera they just look, and instead of having to learn which of the 8 buttons to press on their Xbox/PS4 controller to do anything they just reach out and touch stuff.

Anacdata: My mother (77) and my step father (82) have both never played a video game in their lives. I'm not sure my mom has even played Pong or PacMac or Tetris but I brought a Oculus Rift home 2 years ago to show them and they were both enamored and wanted to know how much and where they could buy one. I advised them not to do it since it would likely be used for 2-3 days and then not touched (not enough content) but still, it was neat to see them pick it up easily.

Of course there are poorly designed VR experiences. The ones that use less controller buttons and more in world UIs arguably work best.




Consider applying for YC's Winter 2026 batch! Applications are open till Nov 10

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: