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These games do not resonate with everybody.

Back in the day, they seemed powerful. The lack of graphics was a clear trade for what seemed a lot of text and fairly sophisticated input.

I loved them. Have only finished a couple though.

I still really like IF. One gem today is lost pig. Hilarious!

Later, as my understanding had improved, I appreciate the art. Harsh limits back then. Despite that, for those people for whom words light up fun parts of the brain, the result is compelling.

I have wanted to do one with all sound. Maybe text to read, maybe those words just spoken. Dunno.

For what it is worth, Dungeons and Dragons invokes a similar mindset, given a good DM and group of players.

Maybe give that a go should you encounter an opportunity.

For me, we had lots of different games. Various systems to game on too. The text adventure stood out, but not for everyone.

No worries. I also think when it stands out, is compelling, it is super compelling! You maybe need the right triggers, or maybe just are not the type.

Triggers for me were actually teachers endorsements. They wanted us to play those text games. I know that had an influence on me.




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