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Rust macro system is much more powerful than D mixins.

I personally find Rust macro system infinitely easier to use than D mixins as well. In D, I need to learn a new pseudo-language to work with mixins, but Rust macros are just normal Rust code that gets executed at compile-time on other Rust code, and this code can do anything that any running Rust program can do.

The structure of the 2 fundamental Rust libraries around Rust macros are super intuitive to me (maybe its the CS background?). `syn` is a Rust parser from tokens -> AST, and it supports doing AST->AST folds and other common operations. And `quote` gives you semi-quoting.

With `syn+quote` most macros end up as 10 liners. Tokens->AST->AST fold->Quote->Tokens.




Huh? D metaprogramming is much closer to "normal code executed at compile time".

Rust procedural macros are like external tools, manipulating the AST as a structure. In D, compile time code is seamlessly interleaved with other code – you just have `static if`, `static foreach` etc. in your code.

I'm not sure what you mean by "new pseudo-language to work with mixins". The term "mixin" is unfortunately overloaded: the `mixin()` call just splices a string into the code, while `template mixin` is a way to expand a template where you want it. Neither introduces new complex structures.


> Rust procedural macros are like external tools, manipulating the AST as a structure.

Isn't viewing them as like external tools just a C centric view, based on C's (and C++'s) capabilities? Didn't Lisp have macros that manipulated the language as an AST prior to C even existing, inside the language?


Well, Rust is closer to C++ than Lisp :)

If you look at the API https://blog.rust-lang.org/2018/12/21/Procedural-Macros-in-R...

it works on the level of raw tokens, not even the AST. So you have to construct your own AST via the parser if you want to manipulate AST.


I don't know Rust macros, but I D had a old example that generates an image, using raycasting, at compile time.




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