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bitL
on June 15, 2019
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Distortion-Free Wide-Angle Portraits on Camera Pho...
I always wondered why Zorin's original work [1] didn't make it to photography nor 3D rendering/gaming; we basically had 2 decades of ugly perspective distortions everybody got used to.
[1]
http://graphics.stanford.edu/~dzorin/perception/sig95/index....
dTal
on June 15, 2019
[–]
I can't quite see why this is a hard problem. Surely simply converting to a spherical projection would do the job?
Luc
on June 15, 2019
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But then straight lines become curves. This maintains straight lines.
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[1] http://graphics.stanford.edu/~dzorin/perception/sig95/index....