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> I would have killed to have tools like Unity when I got into game programming. All of my hobby time was eaten up trying to wrangle OpenGL and C++ and crappy open source engines, and cobbling together a shitty physics engine, so I never got around to the actual game part.

I'm still in that boat, and I am an 8 YoE "Software Engineer". I recently got into boardgame.io library (also made by a Googler, coincidentally) and it is a fantastic library.

I've attempted to make min-max CLI board game simulations before but failed. Also tried (still somewhat active) to make a 2D artillery game and got close, but just kept getting bogged down in framework (actually migrating from framework to framework) and other chores. Currently it uses LibGDX.

With this boardgame lib I just wrote game logic. It was fun, for a change! Plus it has multiplayer and integrates with React really well for a UI so it's actually useful.

I just wanted the CLI boardgame sims to find the best moves/races in games I play IRL. With this I can actually have other people play and maybe show it off at some point.



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