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Somewhat related(okay, not really, but still fun) - awesome talks about modern procedural generation techniques(with AI, Houdini, etc):

How AI will change 3D industry

https://youtube.com/watch?v=FlgLxSLsYWQ

Procedural world generation for Far Cry

https://youtube.com/watch?v=NfizT369g60

Procedurally generating Manhattan for Spider Man

https://youtube.com/watch?v=4aw9uyj9MAE

Mindblowing talks by Anastasia Opara (using cool math, deep learning, and a lot of creativity to create crazy cool stuff)

https://www.anastasiaopara.com/talks

Procedurally generating 3D landscape in Houdini (a little tutorial I have made, can't resist sharing)

https://youtube.com/watch?v=o3mbIRZhv20



To add to your list here are some more talks!

Machine Learning and Level Generation

https://www.youtube.com/watch?v=Z6lHExfem6U

Roguelike celebration has a ton of content on procedural generation techniques and its worth watching all of them, but this one was one of my favorites.

https://www.youtube.com/channel/UCsCqXksJuAkfZRtnW5Pq1mw

GPU-Based Procedural Placement in Horizon Zero Dawn

https://www.guerrilla-games.com/read/gpu-based-procedural-pl...

https://www.youtube.com/watch?v=_ooDLiU-o6c

Procedurally Generating History in 'Caves of Qud'

https://www.youtube.com/watch?v=H0sLa1y3BW4

ProcJam has a lot of good talks as well

https://www.youtube.com/channel/UCgFSPzCM9rx_Hxl-g13KcYw


The Far Cry world generation talk was incredible - thanks for the link!




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