I find it a bit crazy that despite a near 0% track record in companies creating new and interesting IP, more companies haven't picked up on what Epic is exploiting.
Kids are flocking to Epic not just because of the regular content updates, but because Epic has enough sense to realize that art, aesthetics, pop-culture, and theme are important.
There is an old saying in creative fields; you never want to make it before you have the skills to create in a consistent manner.
This happens most in the music industry, a band will stumble upon a sound purely by chance, then a song will go plat, but when it's time to create more "they just can't make anything as good as the first album."
Engineers, like average people, only have a couple killer ideas in them because creativity is a muscle that needs to be trained.
Fact is: engineers refuse to believe that creatives spent the same staggering amount of time honing their skills - because that means engineers possess about as much creativity as we do OOP skills.
As a private company, Epic was free to break hold of the incestuous lateral promotion cycle. Instead of promoting the guy who spent his entire life coding, they hired the guys who spent their entire lives working on art. A good designer needs to live and breathe art/culture. But again, with these skills you can't just backload them any easier than I can backload the skills needed to build engines.
I see Activision-valve in the decade if they don't make some pretty radical changes. They need to return to making genre games, and need to drop this "only the top of the top will do"
Imagine if music functioned like Valve . . . Nothing but 21 pilots, Imagine Dragons, Beeber, and Lil Yachty because they are at the top of the charts, and obviously the best, right?
Maybe now that they are entering the VR market we might see some VR experiences from them again. I always wondered what the hundreds of engineers they employ do since it has been more than a decade since Portal, Left 4 Dead, Team Fortress etc came out.
EDIT: They didn't even bother to keep their source engine updated and appealing to use. Source 1 was used by many big titles back in the day. And Source 2 was was really really big among modders. Lost opportunities, but seeing how well Steam did, why would they bother.
I believe they could have eaten both Unity's (keep updating source engine) and Discord's (adding built-in chat/video to steam) lunch with ease, if they tried to do so back then.
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Blizzard is in a similar position. Starcraft 2 kinda failed to pick up as much steam as the first one did. Diablo 3 was... umm.. remember the real money auction house? And of course they kept milking WoW for as long as they could (predictable). What comes after? Oh right, licensing popular Chinese mobile games and rebranding them as "Diablo" to be released in the west. Mama Activision is making deals with companies like Fromsoft for being the distributor of refreshing games like Sekiro. It's all a big strategic play.
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I kinda envy and admire companies like Rockstar games. They enter a period of a 7 year silence, and come out of it releasing Red Dead Redemption 2, which for all the criticism it has gotten, is fantastic on all levels. Technical and artistic alike.