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Thanks!

Regarding multi-arch support, Ryan C. Gordon (Linux game porter extraordinaire, icculus.org) had proposed FatELF [1] back in 2009 (LWN coverage [2]). It seemed simple enough to implement, but never really picked up steam (IMHO for reasons that speak of the culture of the Linux ecosystem).

[1] http://icculus.org/fatelf/

[2] https://lwn.net/Articles/359070/



> reasons that speak of the culture of the Linux ecosystem

"Everyone ships source; just recompile"? It would be convenient, but with source and a compiler you can hit everything anyways.


Yep, that's indeed my perspective, and I think that mindset dismisses the effort required to deliver closed-source binaries with long-term support.




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