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Reducing Latency in KWin
(
github.com/tildearrow
)
32 points
by
oever
on May 8, 2019
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2 comments
declank
on May 9, 2019
[–]
Game developers stick to the rule-of-thumb 16ms (60Hz) update constraint to have updates done before drawing.
Not sure how work can be done on something like KWin without that rule guiding decisions.
paines
on May 9, 2019
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parent
[–]
In the past I would have aggreed. Nowadays where gaming monitors have freesync/or some nvidia sync mechanism(TM) refresh rates go up to 120hz or even 144hz. So the timespan is even lower to update everything.
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Not sure how work can be done on something like KWin without that rule guiding decisions.