This ought to be super helpful for my toy rasterizer project written in Rust.
If anyone is interested, I'll post the link (it's crappy)
I suggest everyone to try implementing a rasterizer in a new language; it goes over a lot of language fundamentals and a lot of reasonably efficient memory manipulation (if you try to, at least) is required, which forces you to be intimate with the lang. Great Rust practice for me, at least.
If anyone is interested, I'll post the link (it's crappy)
I suggest everyone to try implementing a rasterizer in a new language; it goes over a lot of language fundamentals and a lot of reasonably efficient memory manipulation (if you try to, at least) is required, which forces you to be intimate with the lang. Great Rust practice for me, at least.