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This ought to be super helpful for my toy rasterizer project written in Rust.

If anyone is interested, I'll post the link (it's crappy)

I suggest everyone to try implementing a rasterizer in a new language; it goes over a lot of language fundamentals and a lot of reasonably efficient memory manipulation (if you try to, at least) is required, which forces you to be intimate with the lang. Great Rust practice for me, at least.



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