There's so much here that it's almost impossible to decide what to comment on. The bit about sending the best Frostbite programmers to work on FIFA is pretty damning. EA brass is apparently as boneheaded and old-guard minded as they say.
> “I actually cannot count the amount of ‘stress casualties’ we had on Mass Effect: Andromeda or Anthem,” said a third former BioWare developer in an email. “A ‘stress casualty’ at BioWare means someone had such a mental breakdown from the stress they’re just gone for one to three months. Some come back, some don’t.”
Those poor developers... absolutely disgusting behavior by Bioware and EA management.
Agreed. An insightful look into how company politics, culture, and processes can derail a big project. Very interesting to see a post mortem in the gaming industry.