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How BioWare's Anthem Went Wrong (kotaku.com)
27 points by minimaxir on April 2, 2019 | hide | past | favorite | 6 comments


There's so much here that it's almost impossible to decide what to comment on. The bit about sending the best Frostbite programmers to work on FIFA is pretty damning. EA brass is apparently as boneheaded and old-guard minded as they say.


> “I actually cannot count the amount of ‘stress casualties’ we had on Mass Effect: Andromeda or Anthem,” said a third former BioWare developer in an email. “A ‘stress casualty’ at BioWare means someone had such a mental breakdown from the stress they’re just gone for one to three months. Some come back, some don’t.”

Those poor developers... absolutely disgusting behavior by Bioware and EA management.


Fantastic reporting. We rarely get to see game dev under the microscope, especially for very recent or ongoing projects.


Agreed. An insightful look into how company politics, culture, and processes can derail a big project. Very interesting to see a post mortem in the gaming industry.


This author has done this type of article before, like for Mass Effect Andromeda, also by Bioware


I wish BioWare could buy back their independence from EA, like Bungie did from Activision.




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