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Very cool, I've thought about doing something similiar to this as well as making a node.js (with an OpenGL binding) canvas implementation.


I considered node as a platform for a desktop version. Unfortunately it doesn't run easily on Windows, which is a pretty big detractor for a game framework.

The iOS backend uses Spidermonkey which could easily be used in a desktop version. Another option would be to use V8 directly.


Can you explain a bit more what you are hoping to do with node canvas? Sounds cool.




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