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It's not hard to make an app, but it's very hard to make a great app. Most devs obsess about design the same way designers do and most designers can't code very well.



Right, I didn't mean to imply otherwise. But when Facebook decides to give the iOS app more attention than the Android app... well, I can't really blame that on the platform.

Really? Someone drive by downvoting both posts without any discussion? Come on, man up and have a discussion. I'm sorry that I don't accept "Android sucks lol" as a reason for why the Facebook app is so much better on iOS devices.

It's the same darned reason that the design studio projects my class is working on this year are all based on iOS devices for limited use-cases that would be more easily deployed, serviced and cheaper with an Android solution.


iOS is more polished and has more room for actual design. Android is a drastic improvement on what was running on smartphones before, but the built-in UI doesn't have the same fit and finish as the iPhone UI.

For example, look at the iPhone status bar (the bar at the top of the screen that shows the battery, signal, and time). Now look at the default android status bar. The iPhone one just looks better because all of the icons are the same height. The android icons' goofy roundedness only almost fits with the other standard UI elements. Designers/Developers on a polished platform will make more polished apps. Designers/Developers on a rougher platform will tend to make rougher apps. Note that there are exceptions, but this represents the overall trend.


iOS is more polished and has more room for actual design.

And this affects integration of an XMPP library how?

Designers/Developers on a rougher platform will tend to make rougher apps.

So is this why you can't maximize any apps on OS X?




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