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> 256KB of RAM, complete async runtime, CPU was off most of the time as the DMA (direct memory access) engine did the majority of the work copying data around

honestly? That's pretty badass. I really liked the band concept and how it tried to actually advance wearables instead of smush watch and phone together.



There was also some super slow external RAM off to the side that was used as a cache for static assets.

Other things Band did:

1. Real true type fonts.

2. East Asia Language support

3. Real Unicode (see 1 & 2)

4. Antialiased fonts

5. Real transparency/alpha blending

6. Particle effects engine

30 FPS on a 96Mhz CPU and a dumb framebuffer.

Writing a custom OS lets you do amazing things with minimal resources!




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